Featured Cinematics
The Lab
Speech to Speech Synthesis Comparison
Ever since Eleven Labs launched their Speech to Speech Synthesis feature, I had been dying to experiment with it. What I liked most about the AI tech is that I can still record a genuine human performance and simply modify the voice afterwards.
In this short example, I recorded all the lines for the two Metahuman characters, one male and one female, and used Eleven Labs' speech to speech tools to change the voices. Now they don't both sound like me (and I wouldn't dare attempt to speak as a woman).
The site is very simple to use and you have MANY voices to choose from- including user submitted samples. Some are much clearer than others.
Unreal ML Deformer
If you've seen these sample Unreal 5.2 projects, Hillside and ML Deformer, you're probably as blown away as I am. Hillside is a sprawling city concept and ML Deformer takes MetaHumans to the next level with machine learning.
Yeah, it's all pretty insane and it's free to work with in the latest, greatest version of Unreal.
I've been excited to do a very short cinematic with these high-quality assets. Unfortunately, iClone isn't working with 5.2 yet so I'll have to wait a bit longer before playing with custom mocap animation.
Unreal sample projects are an inspiration. I'm excited to do more tests in the future.
UE Filmmaking Tips and Tricks
I've gotten numerous emails asking me about my creative process so I decided to do a quick video breaking down a scene from one of my movies. I chose "The Hunter" because I know some directors struggle with making dialogue scenes more interesting.
My creative process is by no means a perfect blueprint for making films. This is just some of the stuff that goes through my mind as I compose shots and use the tools at my disposal to compliment the story I'm trying to tell. You probably have a process of your own and if it works for you, go for it!
I don't get super technical with this video (or it would be like an hour long). I really just focus on the thought process behind some of my choices and I toss in a few tips that could be helpful when using Unreal for filmmaking.
Hope it answers some of your questions. As always, I appreciate all the support and encouragement I receive on this channel. You keep me motivated.