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Question - gameObject.SetActive (false); Not working - Unity Forum
c# - Unity - SetActive() on GameObject dont works on child's objects - Stack Overflow
ACTIVATE and DEACTIVATE GameObjects through CODE in Unity }
UI Button IsActiveAndEnabled false even if enabled and Gameobject active,IsActiveAndEnabled false even tho everything is true - Questions & Answers - Unity Discussions
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Unity Programming Essentials: enabled vs active | by No Such Dev | Medium
Unity gameObject setActive hide or enable or disable an object with C# code game dev tips - YouTube
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unity - Why does `gameObject.SetActive()` take so long for a hierarchy? - Game Development Stack Exchange
gameObject.SetActive(false); not working as intended - Questions & Answers - Unity Discussions
Unity Visual Scripting, Part 8 – Game Objects | Unity Tutorial | NotSlot
GameObject.Find() returns null even if the gameObject I'm looking for is active - Questions & Answers - Unity Discussions
NullReferenceException for SetActive in C# - Unity Forum
ACTIVATE and DEACTIVATE GameObjects through CODE in Unity }
Unity UI - obj.SetActive(false) not working - Unity Forum
If you need to check if a GameObject is active, mind the difference between activeSelf and activeInHierarchy. You might get unexpected results. : r/ Unity3D
c# - How do I disable then re-enable a game object from set values? - Stack Overflow
Better) Object Pooling — One Wheel Studio
Unity UI - obj.SetActive(false) not working - Unity Forum
Check How Many GameObjects are Active in an Array? - Unity Forum
Animation (Legacy) SetCurve() to target GameObject active state - Questions & Answers - Unity Discussions
ACTIVATE and DEACTIVATE GameObjects through CODE in Unity }
Unity - Manual: Important Classes - GameObject
Can't activate child GameObject when game is playing? - Questions & Answers - Unity Discussions